Relative velocity in 2-D

Relative velocity problems are handled in a similar way in two dimensions - it's just harder to add and subtract the vectors because you have to use components.

Let's change the 1-D example to 2-D. The truck still moves at 40 km/hr west, but the car turns on to a road going 40 degrees south of east, and travels at 30 km/hr. What is the velocity of the car relative to the truck now?

Vectorx componenty component
vCG vCGx = +30 cos(40)
vCGx = +23 km/hr
vCGy = +30 sin(40)
vCGy = +19.3 km/hr
vGT vGTx = 40 km/hr vGTy = 0
vCT vCTx = vCGx + vGTx
vCTx = +63 km/hr
vCTy = vCGy + vGTy
vCTy = +19.3 km/hr

The relative velocity equation for this situation looks like this:

vCT = vCG + vGT

To calculate vCT write out two equations, one for the x direction and one for the y direction. Take +x to be east and +y south.

Vectorx componenty component
vCG vCGx = +30 cos(40)
vCGx = +23 km/hr
vCGy = +30 sin(40)
vCGy = +19.3 km/hr
vGT vGTx = 40 km/hr vGTy = 0
vCT vCTx = vCGx + vGTx
vCTx = +63 km/hr
vCTy = vCGy + vGTy
vCTy = +19.3 km/hr

Glue the components together to find the magnitude and direction:

vCT2 = vCTx2 + vCTy2

vCT = 66 km/hr.

The angle is given by the inverse tangent of 19.3 / 63.0, which is 17 degrees.

So, the velocity of the car relative to the truck is 66 km/hr, 17 degrees south of east.