Why 1-dimensional motion?

Because any translational motion problem can be separated into one or more 1-dimensional problems.

Problems are often analyzed this way - a complex problem can often be reduced to a set of simpler problems.

Scalars and vectors

A scalar is something that has only a magnitude while a vector has both a magnitude and a direction. In 1-dimension it's hard to tell them apart!

First steps

Displacement

Displacement is a vector representing the distance traveled and specifying the direction.

If you start at position xo and move to position x, your displacement Δx is defined as:

Δx = x - xo

Example

If you move 5 meters north, Δx = 5 m north.

Now go the other direction, with a displacement of 3 m south.

The total distance traveled is 8 m. What is your net displacement?

Δx1 = +5 m north
Δx2 = +3 m south = - 3 m north

Net displacement: Δx = Δx1 + Δx2 = +5 -3 = +2 m north

Velocity and speed

Velocity is the rate of change of position

Instantaneous velocity: vx = dx/dt

Average velocity = vavg = Δx/Δt

Δx = vx dt

Sample question

On your way to class one morning, you leave home and walk at 3 m/s east towards campus. After exactly one minute you realize that you've left your physics assignment at home, so you turn around and run, at 6 m/s, back to get it. You're running twice as fast as you walked, so it takes half as long (30 seconds) to get home again.

Note that you covered 180 m before turning around.


Analyzing the 90 second out-and-back trip, what is your average speed?

  1. zero
  2. 4 m/s
  3. 4.5 m/s
  4. 5 m/s
  5. 9 m/s

Average speed is the total distance covered divided by the total time.
That works out to 360 m / 90 s = 4 m/s

What is your average velocity?

  1. zero
  2. 1.5 m/s West
  3. 3 m/s West
  4. 4 m/s West
  5. none of the above

Average velocity is the net displacement divided by the total time.
Since the net displacement is zero, vavg = 0.

Acceleration

Acceleration is the rate of change of velocity

Instantaneous acceleration: ax = dv/dt

Average acceleration = aavg = Δv/Δt

Δvx = ax dt