Polarization by reflection; dispersion; lenses

3-23-98

Relevant sections in the book : 26.4 - 26.6

Polarization by reflection

One way to polarize light is by reflection. If a beam of light strikes an interface so that there is a 90° angle between the reflected and refracted beams, the reflected beam will be linearly polarized. The direction of polarization (the way the electric field vectors point)is parallel to the plane of the interface.

The special angle of incidence that satisfies this condition, where the reflected and refracted beams are perpendicular to each other, is known as the Brewster angle. The Brewster angle, the angle of incidence required to produce a linearly-polarized reflected beam, is given by:

This expression can be derived using Snell's law, and the law of reflection. The diagram below shows some of the geometry involved.

Using Snell's law:

Dispersion

Although we talk about an index of refraction for a particular material, that is really an average value. The index of refraction actually depends on the frequency of light (or, equivalently, the wavelength). For visible light, light of different colors means light of different wavelength. Red light has a wavelength of about 700 nm, while violet, at the other end of the visible spectrum, has a wavelength of about 400 nm.

This doesn't mean that all violet light is at 400 nm. There are different shades of violet, so violet light actually covers a range of wavelengths near 400 nm. Likewise, all the different shades of red light cover a range near 700 nm.

Because the refractive index depends on the wavelength, light of different colors (i.e., wavelengths) travels at different speeds in a particular material, so they will be refracted through slightly different angles inside the material. This is called dispersion, because light is dispersed into colors by the material.

When you see a rainbow in the sky, you're seeing something produced by dispersion and internal reflection of light in water droplets in the atmosphere. Light from the sun enters a spherical raindrop, and the different colors are refracted at different angles, reflected off the back of the drop, and then bent again when they emerge from the drop. The different colors, which were all combined in white light, are now dispersed and travel in slightly different directions. You see red light coming from water droplets higher in the sky than violet light. The other colors are found between these, making a rainbow.

Rainbows are usually seen as half circles. If you were in a plane or on a very tall building or mountain, however, you could see a complete circle. In double rainbows the second, dimmer, band, which is higher in the sky than the first, comes from light reflected twice inside a raindrop. This reverses the order of the colors in the second band.

Lenses

There are many similarities between lenses and mirrors. The mirror equation, relating focal length and the image and object distances for mirrors, is the same as the lens equation used for lenses.There are also some differences, however; the most important being that with a mirror, light is reflected, while with a lens an image is formed by light that is refracted by, and transmitted through, the lens. Also, lenses have two focal points, one on each side of the lens.

The surfaces of lenses, like spherical mirrors, can be treated as pieces cut from spheres. A lens is double sided, however, and the two sides may or may not have the same curvature. A general rule of thumb is that when the lens is thickest in the center, it is a converging lens, and can form real or virtual images. When the lens is thickest at the outside, it is a diverging lens, and it can only form virtual images.

Consider first a converging lens, the most common type being a double convex lens. As with mirrors, a ray diagram should be drawn to get an idea of where the image is and what the image characteristics are. Drawing a ray diagram for a lens is very similar to drawing one for a mirror. The parallel ray is drawn the same way, parallel to the optic axis, and through (or extended back through) the focal point. The chief difference in the ray diagram is with the chief ray. That is drawn from the tip of the object straight through the center of the lens. Wherever the two rays meet is where the image is. The third ray, which can be used as a check, is drawn from the tip of the object through the focal point that is on the same side of the lens as the object. That ray travels through the lens, and is refracted so it travels parallel to the optic axis on the other side of the lens.

The two sides of the lens are referred to as the object side (the side where the object is) and the image side. For lenses, a positive image distance means that the image is real and is on the image side. A negative image distance means the image is on the same side of the lens as the object; this must be a virtual image.

Using that sign convention gives a lens equation identical to the spherical mirror equation:

The other signs work the same way as for mirrors. The focal length, f, is positive for a converging lens, and negative for a diverging lens.

The magnification factor is also given by the same equation:

Useful devices like microscopes and telescopes rely on at least two lenses (or mirrors). A microscope, for example, is a compound lens system with two converging lenses. One important thing to note is that with two lenses (and you can extend the argument for more than two), the magnification factor m for the two lens system is the product of the two individual magnification factors.

It works this way. The first lens takes an object and creates an image at a particular point, with a certain magnification factor (say, 3 times as large). The second lens uses the image created by the first lens as the object, and creates a final image, introducing a second magnification factor (say, a factor of seven). The magnification factor of the final image compared to the original object is the product of the two magnification factors (3 x 7 = 21, in this case).

Back to the lecture note home page